Archer
Legacy Content
Source Advanced Player's Guide pg. 157 2.0
Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapon adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with the bow and is able to accomplish with that weapon things that most would consider impossible, or at least nearly magical.
Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
.
Archer Dedication Feat 2
Legacy Content
ArchetypeDedication
Source Advanced Player's Guide pg. 157 2.0
Archetype
You become trained in all simple and martial weapons in the bow weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow.
Special You can't select another dedication feat until you have gained two other feats from the archer archetype.
Assisting Shot [one-action] Feat 4*
Legacy Content
FighterPress
Source Core Rulebook pg. 145 4.0
Archetypes
,
Sniping DuoRequirements You are wielding a ranged weapon.
* This version of the Assisting Shot feat is intended for use with an Archetype and has a different level for access than the
.
With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circ*mstance bonus to their roll, or a +2 circ*mstance bonus if your Strike was a critical hit.
Point-Blank Shot [one-action] Feat 4*
Legacy Content
FighterOpenStance
Source Core Rulebook pg. 144 4.0
Archetype
Requirements You are wielding a ranged weapon.
* This version of the Point-Blank Shot feat is intended for use with an Archetype and has a different level for access than the
.
You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circ*mstance bonus to damage rolls on attacks against targets within the weapon's first range increment.
Quick Shot [one-action] Feat 4
Legacy Content
ArchetypeOpen
Source Advanced Player's Guide pg. 157 2.0
Archetype
Prerequisites
Archer DedicationYou draw your bow and attack with the same action. You Interact to draw a weapon from the bow weapon group that is loaded or has reload 0, then Strike with that weapon.
Advanced Bow Training Feat 6
Legacy Content
Archetype
Source Advanced Player's Guide pg. 157 2.0
Archetype
Prerequisites
Archer DedicationThrough constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the bow weapon group.
Crossbow Terror Feat 6
Legacy Content
Archetype
Source Advanced Player's Guide pg. 157 2.0
Archetype
Prerequisites
Archer DedicationYou are a dynamo with the crossbow. You gain a +2 circ*mstance bonus to damage with crossbows. If the crossbow is a simple weapon, also increase the damage die size for your attacks made with that crossbow by one step. As normal, this damage die increase can't be combined with other abilities that alter the weapon damage die (such as the ranger feat Crossbow Ace).
Double Shot [two-actions] Feat 6*
Legacy Content
FighterFlourish
Source Core Rulebook pg. 146 4.0
Archetype
Requirements You are wielding a ranged weapon with reload 0.
* This version of the Double Shot feat is intended for use with an Archetype and has a different level for access than the
.
You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
Parting Shot [two-actions] Feat 6*
Legacy Content
Fighter
Source Advanced Player's Guide pg. 126 2.0
Archetype
Requirements You are wielding a loaded ranged weapon or a ranged weapon with reload 0.
* This version of the Parting Shot feat is intended for use with an Archetype and has a different level for access than the
.
You jump back and fire a quick shot that catches your opponent off guard. You Step and then make a ranged Strike with the required weapon. Your target is flat-footed against the attack.
Running Reload [one-action] Feat 6*
Legacy Content
GunslingerRanger
Source Core Rulebook pg. 172 4.0,
Archetypes
,
Archer,
Drow Shootist,
Game Hunter* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Staggering Fire [one-action] Feat 6
Legacy Content
UncommonArchetypePress
Source Knights of Lastwall pg. 81
Archetype
Prerequisites
Archer DedicationAccess Knights of Lastwall have access to this feat.
You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the bow weapon group. On a hit, the target takes a –5-foot circ*mstance penalty to its Speed until the end of its turn, or a –10-foot circ*mstance penalty on a critical hit.
Archer's Aim [two-actions] Feat 8
Legacy Content
ArchetypeConcentrate
Source Advanced Player's Guide pg. 157 2.0
Archetype
Prerequisites
Archer DedicationYou slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow weapon group. You gain a +2 circ*mstance bonus to the attack roll and ignore the target's concealed condition. If the target is hidden, reduce the flat check from being hidden from 11 to 5.
Triple Shot Feat 8*
Legacy Content
Fighter
Source Core Rulebook pg. 149 4.0
Archetype
Prerequisites
Double Shot* This version of the Triple Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made all of them.
Mobile Shot Stance [one-action] Feat 10*
Legacy Content
FighterStance
Source Core Rulebook pg. 149 4.0
Archetype
* This version of the Mobile Shot Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack.
If you have Attack of Opportunity, you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.
Multishot Stance [one-action] Feat 18*
Legacy Content
FighterStance
Source Core Rulebook pg. 153 4.0
Archetype
Prerequisites
Triple ShotRequirements You are wielding a ranged weapon with reload 0.
* This version of the Multishot Stance feat is intended for use with an Archetype and has a different level for access than the
.
You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1, or –2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.